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With Mystic releasing soon, Character slot expansions will go on sale. Make sure you pick up the 1 loyalty expansion before the 20th. Even if you don't make a Mystic, at least you're getting a free Energy pool for Night Vendor + Inventory slots for storage and extra failstacks for enhancing. You can still drop by at any of the BDO Online Account Opening branches to continue with your process; however, as that time and date slot is occupied, there is no guarantee that you can be accommodated.Alternatively, you can also re-apply in the BDO Online Account Opening for a.

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What does it mean that you are now introducing a hybrid business model?

In the simplest terms, anyone can play ‘Age of Conan: Unchained’ at no cost. No subscription is required. You can download and play for free.‘Age of Conan: Unchained’ offers players the option of playing the game for free, without obligation. The business model is a hybrid of the 'store only' free-to-play model and the tiered offering that includes a Premium subscription option. This allows us to let players experience everything Hyboria has to offer, while still offering great added value to Premium subscribers.

Do I need a credit card to play?

No. There are no upfront obligations at all for playing ‘Age of Conan: Unchained’. However, should you wish to purchase items from the store, or upgrade to a Premium subscription, you’ll need a valid payment method.In addition to major credit and debit cards, we also accept Paypal, PayByCash and ClickandBuy for purchasing points.

I prefer being a subscriber. Can I remain subscribed?

Of course! The Premium offering offers players the full Age of Conan experience, you can continue as a Premium subscriber without any problem at all. The Premium subscription is actually the same as the subscription offer, but now with even more bonuses.

What are the advantages of subscribing?

You can look up all the great benefits of subscriptions in the ‘Free and Premium Content Overview’ by clicking the 'Details' button above.

What happens to existing customers?

Existing customers with an active subscription have full access to all the Premium content (which is the full game as players know it today) for as long as their subscription stays valid.

Can a player switch from paying to free? What happens when they stop paying?

Yes, you can switch from paying to free when your current subscription period ends.If your subscription runs out, you will automatically be switched to a free player and will remain a free player until you decide to re-subscribe.

I had previously canceled my subscription, will I still have access to the game?

Accounts that were previously active are still there, but you will be limited to two character slots, and the other restrictions on free play unless you become a Premium subscriber.

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What type of in-game mail, chat and auction restrictions do free players have?

Free players' chat and mail is limited in the same way as in the trials. They can not use certain chat and mail options and may only send private messages (tells) to players who are their friends. The restrictions are in place to curtail spammers.

What are Funcom Points?

Funcom Points are Funcom's in-game currency. The points allow users to purchase content in ‘Age of Conan: Unchained’, and reduce the number of small credit card transaction fees.Funcom Points are the same as points used for the character transfer or name change service.

How do I get Funcom Points? How much do they cost?

We are planning to sell Funcom Points in-game at the in-game shop, but currently you can buy Funcom Points at the ‘Age of Conan: Unchained’ registration page by clicking on the “Buy Funcom Points” within the side panel of your account page. You may also find a complete list of Funcom Point Packages and their costs on the same link.

How long will the Funcom Points take to appear in-game?

Points are credited immediately once a payment has been completed. For credit card and Paypal transactions this may take up to 30 minutes, PayByCash may take longer depending on the chosen method from PBC.To check how many points you currently have, simply open the in-game store and click the home button.

What items or services can I purchase with Funcom Points?

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There will be a wide selection of items such as armors, weapons, access passes, characters boost and Premium services through the in-game store.

How do I use Funcom Points in-game?

You can use Funcom Points at the in-game shop to purchase items. For services like character transfers, you will have to log into the account page to make your purchase. Funcom Points that are used at the in-game shop will display instantly within the Funcom in-game shop window.

Why do I have to buy Funcom Points? Can’t I just purchase items with a credit card?

Funcom Points allow users to purchase Premium services or items inside Age of Conan to reduce the amount of small credit card transaction fees.

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Will the characters that I’ve created after I purchased points, get access to them?

Yes, all characters on one account share the same pool of Funcom Points.In addition we also support multiple Funcom Game Accounts which draw upon the Master Account (for families for instance). This way if you have more than one Funcom Game Account (for example, more than one Age of Conan Account) attached to your Funcom Master Account, then all of those game accounts can use the Funcom Points from your pool.

Can I share Funcom points if I have different accounts on different games?

Yes, you can share Funcom points on all available games that use Funcom points like ‘Anarchy Online’, ‘Bloodline Champions’ and any other Funcom games that support Funcom Points, provided these are all tied to the same account-name.

How will items be delivered in-game after your purchase?

A new system will deliver purchased items with Funcom Points directly to your inventory. If your inventory is full, then your purchased items will be added to your in-game /claim list.

I purchased Funcom Points but the transaction is still pending. How long will it take?

Normally, transactions will be within 30 minutes if all payment information is correct. However, due to the amount of transactions we deal with on any given day, sometimes payments will be delayed due to the high amount of traffic. You may also find transactions pending due to issues that crop up during the transaction process due to incorrect payment information to fraud checks, and even sources beyond our control like your bank.If your transaction is still pending after 24 hours, you can contact customer support for further assistance on the cause of the delay.

What languages does the Funcom Customer Support Team support?

We currently offer support in English, German, French, Spanish and Russian.

What are the hours of operation for the Funcom Customer Support Team?

We know our players play Age of Conan at various times during the day and that’s why we offer dedicated customer service 24 hours a day and 7-days a week!

How can I reach the Funcom Customer Support Team?

We currently do not offer any phone support at this time. You can reach the Funcom Customer Support Team via email at support@ageofconan.com or account@ageofconan.com and live chat by visiting the registration page and clicking on the “Live Chat” banner at the bottom of that page.

The HTML <bdo> tag is used for creating a 'Bi-Directional Override' element. It allows authors to override the text direction.

The <bdo> tag can be useful when displaying right-to-left written text (such as Hebrew, Arabic, and other languages/scripts that are written from right to left) within left-to-right text (such as English) or vice versa. The author can explicitly specify text directionality so that any text inside the <bdo> element uses the direction as specified.

The basic tag is written like this <bdo></bdo>, with the intended direction specified between the double quotes of the dir attribute.

Example

The following example shows the <bdo> element in action. You can modify the code (on the left) and click 'Refresh' to see your changes take effect (on the right).

Attributes

The <bdo> tag accepts the following attributes. Try adding some to the above example to see how it affects the display/behavior of the element.

Attributes Specific to the <bdo> Element

AttributeDescription
dir** Although this element has no local attributes, you must use the dir global attribute. The dir attribute specifies the direction of the text:
  • ltr: Left to right
  • rtl: Right to left

This attribute must have the value ltr to specify a left-to-right override and with the value rtl to specify a right-to-left override.

Global Attributes

The <bdo> tag accepts the following global attributes. These attributes are standard across all HTML 5 tags.

AttributeDescription
accesskeySpecifies a shortcut key that can be used to access the element.

Possible values.

[Any string of characters. This string of characters specifies the key/s the user needs to use in order to access the element.]

autocapitalizeSpecifies whether and how text input is automatically capitalized as it is entered/edited by the user.

Possible values:

ValueDescription
offNo autocapitalization is applied (all letters default to lowercase).
noneSame as off.
onThe first letter of each sentence defaults to a capital letter; all other letters default to lowercase.
sentencesSame as on.
wordsThe first letter of each word defaults to a capital letter; all other letters default to lowercase.
charactersAll letters should default to uppercase.
classDocument wide identifier. Used to refer to a class specified in the style sheet. The value should be the name of the class you wish to use.
contenteditableSets whether the user can edit the content or not.

Possible values:

  • true
  • false
contextmenuSets a context menu for an element. The value must be the ID of a menu element in the DOM
data-*

Custom data attribute. The asterisk (*) is a wildcard character, which means that you replace this character with your own string. For example, data-length, data-code, etc.

Custom data attributes are intended to store custom data, state, annotations, and similar, private to the page or application, for which there are no more appropriate attributes or elements.

dirSpecifies the direction of the text.

Possible values:

ValueDescription
ltrSpecifies that the text should read left to right.
rtlSpecifies that the text should read right to left.
autoSpecifies that the text direction should be determined programatically using the contents of the element.
draggableSpecifies whether the user is allowed to drag the element or not.

Possible values:

ValueDescription
trueSpecifies that the element is draggable.
falseSpecifies that the element is not draggable.
autoUses the default behavior of the user agent/browser. This is the default value.
dropzoneSpecifies what should happen when the user 'drops' an element (i.e. after dragging it) onto the current element.

Must be an unordered set of unique space-separated tokens that are ASCII case-insensitive.

Possible values:

ValueDescription
copyResults in a copy of the dragged data. Default value.
moveResults in the data being moved to the new location.
linkResults in a link to the original data.
Any keyword with eight characters or more, beginning with the an ASCII case-insensitive match for the string 'string:'Specifies that items with the drag data item kind Plain Unicode string and the drag data item type string set to a value that matches the remainder of the keyword are accepted.
Any keyword with six characters or more, beginning with an ASCII case-insensitive match for the string 'file:'Allows you to specify which file types can be processed (i.e. copied, moved or linked) in this dropzone. Example: dropzone='copy file:image/png file:image/gif file:image/jpeg'

Note that this attribute must not have more than one of the three feedback values (copy, move, and link) specified. If none are specified, the copy value is implied.

hidden

Indicates that the element is not yet, or is no longer, relevant. The browser/user agent does not display elements that have the hidden attribute present.

This is a boolean attribute. If the attribute is present, its value must either be the empty string or a value that is an ASCII case-insensitive match for the attribute's canonical name, with no leading or trailing whitespace (i.e. either hidden or hidden='hidden').

Possible values:

  • [Empty string]
  • hidden
idDocument wide identifier. Used with CSS and JavaScript. The value should be the name of the id you wish to use.
inertBoolean attribute that indicates that the element is to be made inert. This means that the browser/user agent acts as though the element is not there, even though it may still display the element.

For example, a block of text that has been marked with the inert attribute may not be searchable when the user attempts a browser text search (eg, commonly called 'Find in page' or similar). The text may not be able to be targetted for user interaction events (such as mouseover etc), and the user may not be able to select the block of text.

This is a boolean attribute. If the attribute is present, its value must either be the empty string or a value that is an ASCII case-insensitive match for the attribute's canonical name, with no leading or trailing whitespace (i.e. either inert or inert='inert').

Possible values:

  • [Empty string]
  • inert
itemidProvides a global identifier for an 'item'. The itemid attribute is optional, however if it is provided, it must have a value that is a valid URL potentially surrounded by spaces.

The itemid attribute can only be present in elements that include both the itemscope and the itemtype attributes, as long as the itemtype attribute specifies a vocabulary that supports global identifiers for items, as defined by that vocabulary's specification.

itempropProvides one or more properties to one or more 'items'.

Although the itemprop attribute is optional and can be used on any HTML element, if used it must have a value that is an unordered set of unique space-separated tokens that are case-sensitive, representing the names of the name-value pairs that it adds. The attribute's value must have at least one token. According to the HTML5 specification, each token must be one of the following:

  • A valid URL that is an absolute URL, or
  • If the item is a typed item: a 'defined property name' allowed in this situation according to the specification that defines the relevant types for the item, or
  • If the item is not a typed item: a string that contains no U+002E FULL STOP characters (.) and no U+003A COLON characters (:).

Also, Specifications that introduce defined property names that are not absolute URLs must ensure all such property names contain no U+002E FULL STOP characters (.), no U+003A COLON characters (:), and no space characters.

itemref

Used in conjunction with the itemscope attribute, the itemref attribute provides a list of additional elements to crawl to find the name-value pairs of the 'item'. Although the itemref attribute is optional, if specified, it must have a value that is an unordered set of unique space-separated tokens that are case-sensitive, consisting of IDs of elements in the same home subtree. Also, the itemref can only be used on elements that also have the itemscope attribute present.

itemscope

HTML5 elements that have the itemscope attribute create a name-value pair called an 'item'. Elements with an itemscope attribute may also have an itemtype attribute specified, to give the item types of the item.

This is a boolean attribute. If the attribute is present, its value must either be the empty string or a value that is an ASCII case-insensitive match for the attribute's canonical name, with no leading or trailing whitespace (i.e. either itemscope or itemscope='itemscope').

Possible values:

  • [Empty string]
  • itemscope
itemtypeProvides an item type for elements containing the itemscope attribute. The itemtype attribute is optional however, if it is specified, it must have a value that is an unordered set of unique space-separated tokens that are case-sensitive, each of which is a valid URL that is an absolute URL, and all of which are defined to use the same vocabulary. The attribute's value must have at least one token.

The itemtype attribute must only be present in elements that include the itemscope attribute.

langSets the language code to be used.

Possible values:

[Must be a valid RFC 3066 language code, or an empty string.]

spellcheckSpecifies whether the element should have its spelling checked.
ValueDescription
[Empty string]The element should have its spelling checked.
trueThe element should have its spelling checked.
falseThe element should not have its spelling checked.

If this attribute is missing, the element will use the default behavior, possibly based on the parent's own spellcheck state.

slot

Assigns a slot to an element: an element with a slot attribute is assigned to the slot created by the slot element whose name attribute's value matches that slot attribute's value — but only if that slot element finds itself in the shadow tree whose root's host has the corresponding slot attribute value.

styleSpecifies inline styles for the element. The value should be the style definition you wish to use.
tabindexHelps determine the tabbing order (when the user 'tabs' through the elements on the page).

Possible values:

[Any valid integer. For example, 0, 1, 2, 3, ..etc]

titleSpecifies a title to associate with the element. Many browsers will display this when the cursor hovers over the element (similar to a 'tool tip').

Possible values:

[Any text to be displayed as a 'tool tip'.]

translateSpecifies whether the element's attribute values and the values of its Text node children are to be translated when the page is localized, or whether to leave them unchanged.

The translate attribute is an enumerated attribute and may contain the following possible values:

  • [Empty String]
  • yes
  • no

If the translate attribute is provided, but its value is missing or is invalid, the element will inherit its value from its parent element.

Event Handler Content Attributes

An event handler content attribute is an attribute for a specific event handler.

Event handlers are commonly used to extend the functionality of an HTML element. By using event handler content attributes, you can tell the browser to run a specific script and when to run it. For example, by using onclick=', you tell the browser to run a script whenever someone clicks on the element.

The HTML specification includes the following event handler content attributes. Most can be used on all HTML elements, but there are exceptions, as outlined below.

Event Handlers for All HTML Elements & document & window Objects

The following table lists the event handlers supported by all HTML elements, as both event handler content attributes and event handler IDL attributes; and supported by all Document and Window objects, as event handler IDL attributes.

AttributeDescription
onabortInvoked when an event has been aborted. For example, the browser stops fetching media data before it is completely downloaded.
onauxclickauxclick event handler.
oncancelcancel event handler.
oncanplayInvoked when the browser/user agent can start playing media, but hasn't yet, due to buffering. In other words, if playback were to begin now, it wouldn't play right to the end (due to the current playback rate) - it would need to pause during playback in order to load the rest of the media.
oncanplaythroughThe browser/user agent estimates that if playback were to begin now, the media resource could be rendered at the current playback rate all the way to its end without having to stop for further buffering.
onchangeUser has changed the object, then attempts to leave that field (i.e. clicks elsewhere).
onclickInvoked when the user clicked on the object.
oncloseclose event handler.
oncontextmenuInvoked when a context menu has been triggered.
oncuechangecuechange event handler.
ondblclickInvoked when the user clicked twice on the object.
ondragInvoked when an element is being dragged.
ondragendInvoked when an element has stopped being dragged.
ondragenterInvoked when an element has been dragged to a drop target.
ondragexitdragexit event handler.
ondragleaveInvoked when an element leaves a valid drop target.
ondragoverInvoked when an element is being dragged over a valid drop target.
ondragstartInvoked when a drag operation has started.
ondropInvoked when an element is being dropped.
ondurationchangeInvoked when the length of the media is changed (i.e. the duration attribute has just been updated).
onemptiedInvoked when a media resource element suddenly becomes empty (for example, due to a network error).
onendedInvoked when the media has reached the end.
onformdataformdata event handler.
oninputinput event handler.
oninvalidinvalid event handler.
onkeydownInvoked when a key was pressed over an element.
onkeypressInvoked when a key was pressed over an element then released.
onkeyupInvoked when a key was released over an element.
onloadeddataInvoked when the browser/user agent can render the media data at the current playback position for the first time.
onloadedmetadataInvoked when the browser/user agent has just determined the duration and dimensions of the media resource.
onloadstartInvoked when the browser/user agent has started loading the media resource.
onmousedownThe cursor moved over the object and mouse/pointing device was pressed down.
onmouseentermouseenter event handler.
onmouseleavemouseleave event handler.
onmousemoveThe cursor moved while hovering over an object.
onmouseoutThe cursor moved off the object
onmouseoverThe cursor moved over the object (i.e. user hovers the mouse over the object).
onmouseupThe mouse/pointing device was released after being pressed down.
onpauseInvoked when the media resource has been paused.
onplayInvoked when the media resource starts playback.
onplayingPlayback has begun.
onprogressThe browser/user agent is fetching media data the.
onratechangeInvoked when the playback rate has changed (i.e. either the defaultPlaybackRate or the playbackRate has just been updated).
onresetreset event handler.
onsecuritypolicyviolationsecuritypolicyviolation event handler.
onseekedInvoked when the seeking IDL attribute changed to false (i.e. the seeking attribute is no longer true)
onseekingInvoked when the seeking IDL attribute changed to true and the seek operation is taking long enough that the user agent has time to fire the event.
onselectInvoked when some or all of the contents of an object is selected. For example, the user selected some text within a text field.
onslotchangeslotchange event handler.
onstalledInvoked when the browser/user agent is trying to fetch media data but the data has stalled (i.e. the data has stopped coming).
onsubmitUser submitted a form.
onsuspendThe browser/user agent is (intentionally) not currently fetching media data, but has not yet downloaded the entire media resource (i.e. it has suspended the download).
ontimeupdateInvoked when the media's current playback position changed.
ontoggletoggle event handler.
onvolumechangeInvoked when either the volume attribute or the muted attribute has changed.
onwaitingThe next frame of the media is not yet available (but the browser/user agent expects it to become available).
onwebkitanimationendwebkitanimationend event handler.
onwebkitanimationiterationwebkitAnimationIteration event handler.
onwebkitanimationstartwebkitAnimationStart event handler.
onwebkittransitionendwebkitTransitionEnd event handler.
onwheelwheel event handler.

The following table lists the event handlers (and their corresponding event handler event types) supported by all HTML elements other than body and frameset elements, as both event handler content attributes and event handler IDL attributes; supported by all Document objects, as event handler IDL attributes; and supported by all Window objects, as event handler IDL attributes on the Window objects themselves, and with corresponding event handler content attributes and event handler IDL attributes exposed on all body and frameset elements that are owned by that Window object's associated Document.

AttributeDescription
onblurUser has left the focus of the element.
onerrorInvoked when an error occurs while the Window object is being loaded. Also handler for script error notifications.
onfocusInvoked when the focus is on the element.
onloadThe element has loaded.
onresizeThe viewport has been resized.
onscrollscroll event handler. Invoked when the element's scrollbar is being scrolled.

The following table lists the event handlers supported by Window objects, as event handler IDL attributes on the Window objects themselves, and with corresponding event handler content attributes and event handler IDL attributes exposed on all body and frameset elements that are owned by that Window object's associated Document.

AttributeDescription
onafterprintafterprint event handler
onbeforeprintbeforeprint event handler
onbeforeunloadbeforeunload event handler
onhashchangehashchange event handler. The hashchange event is fired when navigating to a session history entry whose URL differs from that of the previous one only in the fragment identifier.
onlanguagechangelanguagechange event handler.
onmessagemessage event handler.
onmessageerrormessageerror event handler.
onofflineoffline event handler.
ononlineonline event handler.
onpagehidepagehide event handler. The pagehide event is fired when traversing from a session history entry.
onpageshowpageshow event handler. The pageshow event is fired when traversing to a session history entry.
onpopstatepopstate event handler. The popstate event is fired when navigating to a session history entry that represents a state object.
onrejectionhandledrejectionhandled event handler.
onstoragestorage event handler.
onunhandledrejectionunhandledrejection event handler.
onunloadunload event handler.

The following are the event handlers supported by all HTML elements, as both event handler content attributes and event handler IDL attributes; and supported by all Document objects, as event handler IDL attributes:

AttributeDescription
oncutcut event handler.
oncopycopy event handler.
onpastepaste event handler.

The following event handler is supported on Document objects as an event handler IDL attribute.

AttributeDescription
onreadystatechangereadystatechange event handler.

See the full list of HTML tags